Some quickly obvious problems arise from the original post:
- It implies an infinite number of spells per day assuming you can find enough food
- Having spells cost calories means that I have to figure out a way to equate relative cost of different spell levels
Invest in suspenders, you'll need them |
The Lipimancer:
Regaining Spell Slots: When you take a long rest you regain all of your spell slots but it consumes all of your stored calories, AND unless you have full calories stored you only regain half of the number of spell slots per spell level, rounding down.
So a 4th level Lipimancer goes to sleep with only 10,000 stored calories she wakes up hungry (no calories stored) and with only 2 1st level spell slots and 1 2nd spell slot restored. Lipimancers are cranky in the morning if they are hungry.
Let the Fat Flow: You can translate your stored calories into magical energy and vice versa, either by spending calories to get spell slots refreshed or spending spell slots for more calories (but never more than your cap!), both are bonus actions. You cannot regain spell slots greater than 5th level using this ability.
Some Tables:
Level
|
Sorcery Points
|
Calorie Equvilent
|
1st
|
-
|
4,000
|
2nd
|
2
|
8,000
|
3rd
|
3
|
12,000
|
4th
|
4
|
16,000
|
5th
|
5
|
20,000
|
6th
|
6
|
24,000
|
7th
|
7
|
28,000
|
8th
|
8
|
32,000
|
9th
|
9
|
36,000
|
10th
|
10
|
40,000
|
11th
|
11
|
44,000
|
12th
|
12
|
48,000
|
13th
|
13
|
52,000
|
14th
|
14
|
56,000
|
15th
|
15
|
60,000
|
16th
|
16
|
64,000
|
17th
|
17
|
68,000
|
18th
|
18
|
72,000
|
19th
|
19
|
76,000
|
20th
|
20
|
80,000
|
Spell Slot
Level Regained
|
Sorcery
Point Cost
|
Calorie
Cost
|
1st
|
2
|
8,000
|
2nd
|
3
|
12,000
|
3rd
|
5
|
20,000
|
4th
|
6
|
24,000
|
5th
|
7
|
28,000
|
(I like this because it builds in a cap to the number of calories the Lipimancer has stored away to use for magic but leaves the spell casting system intact so that they can use them seamlessly with the sorcerer's class abilities, and I don't have to mess with fudged spell level equivalence)
Metamagic: At 3rd level you gain the Metamagic ability, as described in the PHB, except that you expend calories instead of sorcery points.
Spontaneous Lipid-Generation: At 20th level you regain 16,000 calories just by taking a light nap (a short rest). You must be asleep for this to work.
Suddenly giant chickens become the most desirable enemy to hunt. |
Way of the Fat Mage: At 1st level you gain access to your calorie pool, but only for use in determining spell slot replenishment. You also get all of the tweaks to the sorcerer class as described above. In addition you the following spells to your learn able spell list:
Spell Level
|
Spell
|
Cantrip
|
Consume
|
1st
|
Emesis
|
2nd
|
Swallow Whole
|
3rd
|
Vortex of Excess
|
4th
|
Dimension of Flesh
|
Over Burn: At 6th level you can choose to spend more calories than you have stored, sending you into calorie debt. When you over draw this way you must make a DC 12+(1 per 4,000 calories expend bellow 0) Constitution save or fall unconscious and takes 1d6 Con damage. You can only be awoken if force fed enough food to get you back to positive calories, but the Con damage remains until magically restored or taking a week of downtime recovery and eating your full calories every day per point of Con damage.
So a 6th level Lipimancer has only 4,000 calories stored, but he really needs to cast one more 1st level spell. He expends the calories (8,000) to get the spell slot as a bonus action and then he rolls a DC 13 Constitution save. If he passes she acts normally, if she fails she falls into a low-energy coma state and take 1d6 Con damage. He can continue to over draw this way down to -24,000 calories (bottom cap mirrors top cap), at which point he falls into the coma state regardless, but she only takes Con damage if she fails her save.
14th Level: Leaving for player and I to work out.
18th Level:Leaving for player and I to work out.