Monday, November 21, 2016

Player Class Minigames

A while back the amazing Arnold K wrote a post on non-level based advancement that I really latched on to, I used it in my games and my players loved it. I really like the idea, so I set myself to the challenge of making one for each class, as Arnold implies in his own post. I play using heavily bastardized 5e rules, so each class will get these when they get to their class specialization, and each one will be specific to that specialization.

(This is an outline post, look forward to single posts for each class! As I publish them I'll put links to them in this post)

Non-level based advancement:

The whole premise of non-level based advancement is that it gives the PCs ways to improve that are directly tied to their actions. They see rewards for playing to their specialization's strengths. And its a way to further distinguish the classes from each other, and even distinguish the specializations from each other. Everyone gets to be a special flower!


Ugh, another cliche barbarian

Barbarians are tough as shit angry people that kill things.
Path of the Berserker: Your rage and fury are your deepest joys, track the most amount of damage done in a single rage. With each new level of destruction you find deeper wells of joyous ruin.
Totem Warrior: You find your totem animal in a dream or an ecstatic trance over the heady fumes of a ritual fire. You and the animal meld in body and spirit, you are the primal incarnation of the bear, the eagle, the wolf, or some other. Track the number of animals you help, these must be the as your totem animal(s).


You can tell shes a bard because of the smirk

You are an orator, a poet, a musician, and your expression moves your friends to heroism and your foes to despair.
College of Lore: You are a well from which you can draw history and knowledge from the depths of the past. Your long study lore has given you an unrivaled grasp of Lore. For every lost secret that you unearth your knowledge deepens.
College of Valor: You thrill in the heat of battle, pounding a martial beat as you urge your allies on. You have taken to the sword as a duck to a pond. Keep track of every bardic inspiration die that is the difference between life and death for an ally or foe.


Yes, even dwarfs can be clerics

You are a champion of your faith, you are the word and the law. As such you embody some aspect of your faiths principles, that is your Domain.
Knowledge Domain: Your mission is to discover all of the secrets that your gods has scattered over creation for you. Your mind is sharp and adaptable, keep track of the number of times that your divinely guided mind finds a solution to a problem.
Life Domain: You are a gardener of souls; those that you nurture grow in vibrancy and quality, you also ward off death and disease. Keep track of the number of times you guide an ally back from death's door.
Light Domain: Your faith's light shines through you, and you are a scourge to the undead. Track the number of undead you destroy.
Nature Domain: Your faith's mandate is to resolve the disputes between mortals and the Spirits of the land, and as one that straddles the line between you keep track of the number of these conflicts you resolve.
Tempest Domain: Your church is the high windy sea cliff, rain is your baptism, wind is your hymn, lightning is your prayer candle, and thunder is your prayer. Keep track of the kills done with lightning or thunder damage.
Trickery Domain: You delight in mischief and sowing chaos, as is the will of your god. Keep track of the number of successful social deceptions you have committed.
War Domain: You lead the battle hymns and the rites for the glorious dead, in your capable hands the common men place their trust. Keep track of kills with your god's favorite weapon.


I've got to wonder what he was doing with his staff behind his back. It looks really uncomfortable. 
While clerics with the nature domain resolve the disputes between mortals and Spirits, druids instead speak for the Spirits as mortal vessels for the natural world's desires.
Circle of the Land: The Spirits lend you their aptitude with weaving the world to their desires. Keep track of your standing in the Spirit world.
Circle of the Moon: While totemic barbarians embrace an animal, you embrace the beast within yourself and you shift skins with ease. Track number of kills while in a particular wild shape form, and get stronger in that form.


As a fighter you are well versed in many combat styles, but there is one style that you truly excel at. Hone this to a sharp point.
Champion: Your weapons are an extension of your body, and you know how to use them to deviating effect. Track number of critical hits you score on your opponents and unlock further levels of might.
Battle Master: You are a tactical thinker, seeing the opportunity in every thrust and parry. Track number of kills with specific weapons, and perfect new techniques with that weapon type.
Eldritch Knight You are a thoughtful hero, melding spell and strike with scholarly dedication. Track number of foes over come with might and magic.


Through years of study within your monastic order your mind and body have transcended the abilities of mere mortals. Your fists blur, your feet fly, and with a deep breath your Ki can course out and grant you amazing abilities.
Way of the Open Hand: Your mastery of not only your own Ki but also the Ki of your foes highlights the importance of using your prowess in harmony with that your companions, keep track of how many times your Open Hand Technique allows an ally to kill an opponent or neutralizes them.
Way of Shadow: You have mastered how to use your Ki to meld into the shadows. Keep track of how many times you get the drop on your enemies by using your powers.
Way of the Four Elements: You see the balance in the world and can manipulate it to aid you. Every time you set a natural problem to right your wisdom and strength grows.


Very progressive of WOTC to have a half-orc paladin

A scion of your faith, the fist of justice, or the shield of the innocent; you are a the Law. You embody your religions teachings to protect the faithful and punish the wicked.
Oath of Devotion: You are the purest of the pure, a bright white light in a dark world. Every time you use your Chanel Divinity power, keep track of how many evil creatures you destroy.
Oath of the Ancients: The forest is your cathedral, the stream your place of baptism, the wind your prayer, and Spirits your allies. Woe be unto those that would harm these places... Track the number of times you resolve a dispute in order to preserve a natural feature.
Oath of Vengeance: Spirits and their like a fiends and foes of Civilization, and you have vowed to cleanse the land of them. Track the biggest spirit or demon killed, your power waxing with their deaths.


Masters of their environments and either Nature's staunchest defenders or their most fearsome dominators, rangers are a diverse group of talented individuals.
Hunter: Your mission is to hunt down the most fearsome predators to pave the way for Civilization. Hunters track the biggest beast they have slain, gaining further levels of mastery with the next trophy.
Beast Master: You have formed a deep bond with a beast, and so as your friendship grows so does your shared power.


A Master of Medicine OR a really sneaky Assassin who was your doctor the whole time?!

Master criminal or master killer, master healer or master of the arcane. The rogue excels at arts that few have talent at, through their arts they profit.
Thief: Whether you steal for greed or the challenge, your largest haul is your greatest pride. Keep track of the most valuable thing you have every stolen.
Assassin: You are a master of surprising your foes. Track the number of successful assassinations you achieve.
Arcane Trickster: A subtle mind and a long study have rewarded you with magical talents. Keep track of the number of "roguish" acts you have accomplished with your Mage Hand.
Master of Medicine: Medicine is a slow art, and poison especially requires a thoughtful mind for its application. Keep track of the number of poisoning delivered with a sneak attack.


Magic literally courses through your veins, your parentage or the strange circumstances of your life have thrust these abilities upon you.
Draconic Bloodline: Keep track of the number of dragon hearts you have eaten. Double points for killing and eating dragons opposing your own heritages color.
Wild Magic: The variable surges of the cosmos twist and warp your magic, so give in and let them twist you as well.


You have struck a deal, whether you knew it or not, with a being your own reckoning. Now in order to grow in power you must answer their biddings...
Warlocks track favor with their Patron. Perhaps a pool that is only replenished by spreading Patrons message. Can spend favor for special abilities. Of course is specific to each Patron.


"Hey, kid, wanna hear some arcane secrets?"
There are a lot of schools of wizardry, each with their own taboos and secrets. Too many for this post. See Arnold K's excellent posts on the subject while I work on this.

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