Sunday, August 13, 2017


Treants are trees that should have died a horrible death. Calamity has struck their grove and some animus has seen fit to not only let them survive but become something other than a tree. This is a rare occurrence, even the elves can't reliably awaken treants (though they will claim that thats because the tree wasn't ready yet).

When you stumble across a young treant they often are simply sitting and marveling at their articulating twig joints and the way the other side of that rock looks. It's not until they have weathered a few winters and the novelty has worn off that they begin to seek even more novel horizons. Old treants are prodigious walkers, often covering 30 miles in a day simply for the joy they find in the rhythmic creaking of their wood and the exotic crunches and tastes of distant soils beneath their root pads.

As treants age their forms grow more and more complex (think the incredibly complex and brushy crowns of old growth redwoods) through years of wear and variable climates. An ancient treant hardly looks like the tree it once was, with foreign moistures flowing through it's xylem and distant suns vivifying it's leaves. But they can never truly shrug off their origin, their morphology is plastic but their innermost rings will still tell of their ancient bondage in the place that they first grew.

Don't confuse them with dryads, they hate that. Dryads are the free flowing avatar of the id of a tree and forever tied to their groves. Treants are a wholly tree realized as a walking, talking, growing entity. Fuck dryads, those whimsy fucks.

If you want to generate a random treant use the table below:

(Gosh writing tables like this is fun) (It's also really hard for me to pick proto-typic/ universally recognizable trees. I was going to write about the habits of each of the 10 above, but then I thought that no one would give a hoot. So I didn't. Let me know if you give a hoot.)
This might be helpful for understanding their original biome.

How to use the above generator:

  • The tree type tells you some personality details of the treant (pines are hardy and drought tolerant, so a pine treant might be stubborn and resourceful).
  • The biome they grew up in is like the circumstances of their childhood, was it a hard lonely life (like the alpine) or an easy social life (like the rainforest)?
  • The events that lead to their awakening should be the dominant aesthetic descriptor after the tree type (a fire scarred treant bears those scars as cat faces).
  • And obviously what the treant wants should indicate their motives when encountered.

Thats for life

So is that (example of what bug kill can look like) (I took this picture!)

Treants and Wands

It is well established that the wood of a treant makes an exceptional wand. Perhaps some of their life force furthers the magic infused when created or maybe wizards just fetishize exotic materials when crafting their items of power. Regardless, the wands made from treant wood often share some personality traits with their parent. If the treant awakened in a fire the wand will be especially well suited to fire magics for example (but it also might be temperamental and brittle).

One of the greatest gifts a treant can give you is a length of their body to use as you see fit, thought they are notoriously hard to befriend.

Some wizards claim that once a wand is all used up you can soak it in water and then plant it in rich soil. If you are lucky and very nurturing it may root and leaf out again and a wyrwood tree will grow. Wyrwood is very useful, especially in the crafting of magical ships.

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