Tuesday, October 25, 2016

It Is Not the Destination but the Journey... Part II: Island Travel

This is part two of my random travel tables, see part 1 here.

I haven't really used this table yet, land travel has been relatively rare so far in the Ánemos. I'm not in love with it, but I like that it folds a lot of social/combat/environmental challenges into one table for the day.

Roll d6
Encounter
Sub Roll
Sub-Encounter/Effect
1
Weather Event
1
Lightning Storm: Take cover and loose a day of travel
2
Mudslide: Loose a day skirting it
3
Earthquake! No real effect, but scary
4
Especially beautiful day, travel two days distance
2
Sign at a crossroads
1
Aids in navigation, travel two days distance
2
It was wrong! Loose a day of travel
3
Crone selling herbs and offering advice, may actually be horrible creature in disguise
4
Ancestor Spirit shrine
3
Wander into Spirit’s sanctuary
1
Roll on Spirit generator!
2
Find spirit’s shrine
4
Wandering Monster
1
Giant animal out hunting, will try and flee
2
Magical beast out hunting, will stare from on far
3
Humanoid defending territory
5
Other Travelers
1
Trading caravan, trade or gossip!
2
Highway men! Lives or money!
3
Hunting party: Rations for sale and tips on area, travel two days distance
4
Wandering cleric/paladin as appropriate
6
No Event
--
Normal day

Epsen Olsen Saetervik
Also Epsen Olsen Saetervik
Xiaodi Jin
Rytis Sabaliauskas

Also Rytis Sabaliauskas

Also Rytis Sabaliauskas

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