I haven't really used this table yet, land travel has been relatively rare so far in the Ánemos. I'm not in love with it, but I like that it folds a lot of social/combat/environmental challenges into one table for the day.
Roll d6
|
Encounter
|
Sub Roll
|
Sub-Encounter/Effect
|
1
|
Weather Event
|
1
|
Lightning Storm: Take cover and loose a day of travel
|
2
|
Mudslide: Loose a day skirting it
|
||
3
|
Earthquake! No real effect, but scary
|
||
4
|
Especially beautiful day, travel two days distance
|
||
2
|
Sign at a crossroads
|
1
|
Aids in navigation, travel two days distance
|
2
|
It was wrong! Loose a day of travel
|
||
3
|
Crone selling herbs and offering advice, may actually be
horrible creature in disguise
|
||
4
|
Ancestor Spirit shrine
|
||
3
|
Wander into Spirit’s sanctuary
|
1
|
Roll on Spirit generator!
|
2
|
Find spirit’s shrine
|
||
4
|
Wandering Monster
|
1
|
Giant animal out hunting, will try and flee
|
2
|
Magical beast out hunting, will stare from on far
|
||
3
|
Humanoid defending territory
|
||
5
|
Other Travelers
|
1
|
Trading caravan, trade or gossip!
|
2
|
Highway men! Lives or money!
|
||
3
|
Hunting party: Rations for sale and tips on area, travel
two days distance
|
||
4
|
Wandering cleric/paladin as appropriate
|
||
6
|
No Event
|
--
|
Normal day
|
Epsen Olsen Saetervik |
Also Epsen Olsen Saetervik |
Xiaodi Jin |
Rytis Sabaliauskas |
Also Rytis Sabaliauskas |
Also Rytis Sabaliauskas |
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